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Adam Jedrzejewski Portfolio.

Turning brilliant ideas into amazing products. Since 1998.

Proud member of:

Logos

Lead Designer Creating complex systems, platform architecture, and high-fidelity product interfaces.

Product & Systems Design

Research / Strategic Design / Prototyping / Product Development / Workflow Optimisation / Design Thinking / Business Alignment

Visual Design

Interface Design / Visual Language / Typography / Branding / Illustration / Animation / 3D / Iconography / Art Direction

USER EXPERIENCE

User Research / Testing / Interaction Design / Design Systems / Accessibility / Heuristics / Multi-brand Flows

I’m currently the Lead UX/UI Designer at Push Gaming, where I design complex multi-brand products and user interfaces across a large feature and technology landscape. Before Push, I worked at Nano Games, where I created a full commercial game and led all UX/UI and visual assets for the title. Prior to that, I created the greenfield platform PrizeStars as part of the team at Triple Star Media.

Earlier in my career I served as Head of UX and Design at Gaming Realms, where I built multi-brand design systems at scale and launched more than a dozen casino products. Before moving fully into UX, I was Art Director at Geonomics, leading the creation of instant-win game products for the lottery sector. I began my professional path in Poland, freelancing for various studios before relocating to London. Notable early experiences include working with Deloitte and joining CD Projekt RED, where I contributed interface work to the first The Witcher game.

Some Companies I’ve worked with:

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The Timeline
Selected Projects

FOR NANO GAMES

UX & UI for
a Computer Game

I designed the brand and GUI for the Heavy Duty Challenge computer game.

2022  / 2023

FOR Triple Star Media

Internet Raffles
Prize-Jar

Innovative internet competition platform, brands, design systems, UI, and UX.

2021  / 2022

FOR Gaming Realms

Gamification
4 Casinos

Gamification features across our company's product portfolio.

2017 / 2019

FOR Gaming Realms

B2B Casino 
Platform

A design system for 12 casino brands, in-house and B2B

2017 / 2019

FOR Gaming Realms

Lottery
Syndicates

I designed the brand and GUI for Heavy Duty Challenge game.

2016

FOR Gaming Realms

Games
Archives

Older game projects that I've worked on. For reference to show my game development experiences. Projects are quite dated.

2008 / 2016

Small projects
Snippets

DEC 2023

Casino UnRoyale

The Article about dark patterns in iOS games for kids

JUL 2020

Nathaniel-19

I Created just for fun font that is getting some popularity.

APR 2019

LinkedIN

Feel free to connect with me on LinkedIN.

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